TilemapKit v0.89 Trial Released

The TilemapKit trial download post was updated with new download links. You can also download it below and review the changelog.

Please report any issues in the respective support thread, thank you!

TilemapKit Free Trial for SpriteKit

TilemapKit Free Trial for Cocos2D



  • Nullability attributes applied throughout the API (Swift user happiness++)
    • Most string properties will now return an empty string rather than nil
    • Several collection properties will return an empty instance rather than nil
  • Added collection type annotations (only available in Xcode 7)
  • Added TKMapNodeDelegate with nodeForObject:objectLayerNode: and updated TKMapNode initialisers with delegate
    • Allows you to create custom nodes for objects on object layers
  • Added assignToObject: method to TKProperties
    • Map, Layer and Object nodes will automatically apply Tiled properties prefixed with “self.” to their nodes
  • Bugfix: objectNamed: always returned nil
  • Bugfix: Object and Image layer properties were not written to TMX
  • No longer necessary to set TK_RENDERER_* flags (already set in TKBuildFlagsOverride.h)
  • A few minor API renames and additions
  • Documentation updates: MapLayer and Object guides, GameplayKit Graph Creation guide, added several source files for reference, eg TKDemoScene.m
  • Wrote an autobuild app that copies, compiles, and zips the various TilemapKit editions


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If possible I was wondering if you could include a pathfinding demo in the next release?

Yes, at the latest when iOS 9 / OS X 10.11 are officially released. The demo would then require these OS versions respectively Xcode 7. Perhaps I’ll have to release two demos.

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