TilemapKit Render Size Demonstration

This video was recorded with the work-in-progress port of TilemapKit++ for Cocos2d-x. It illustrates how “render size” (draw only visible tiles) works.

Lessons learned porting legacy code to C++

This article is for programmers who are in the process of porting their code to C++. Primarily if the original source code is ObjC but most of these tips can be applied in general when…

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Take the TilemapKit Survey and Receive a 20% Discount

Please take the TilemapKit survey (10 questions). At the end you’ll receive a coupon code that will apply a 20% discount to your cart in the TilemapKit Store. The code is valid until 01/01/2016. Thank you…

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TilemapKit runs on Apple TV! :)

The SpriteKit version of TilemapKit runs on Apple TV without any hitches. The screenshot to the right was taken in the Apple TV Simulator. I’m still working on getting Cocos2D to work with Apple TV. As…

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Documentation Update

I’ve added two new articles to the TilemapKit documentation: Creating Nodes from Objects and Tiles Creating Physics Shapes from Objects and Tiles On an unrelated note: I’ll try out TilemapKit on Apple TV (tvOS Simulator)…

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TilemapKit now available for purchase!

First check-in: March 1st. First check-out: September 1st. TilemapKit Store Now Open Well, not quite, it was September 4th and now, after 6 months of work, TilemapKit (ObjC) is available for purchase! It’s a must-have for…

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