TilemapKit++ (Cocos2d-x) now runs on Windows

Not that bad for a day of work. :)

Screen Shot 2015-10-09 at 22.08.33

So this is TilemapKit++ running on Windows 7 with Visual Studio 2015 (Community) and Cocos2d-x v3.8. The semi-transparancy is intentional (and correct).

An update for the current TilemapKit++ early access build is now imminent. Probably tomorrow if everything goes according to plan, otherwise tuesday. I’ll push an update for the ObjC version as well which will include a couple minor fixes.

PS: Here’s how to get this working with the (v0.75 or newer) early access version:

  • Add all source files located in the TilemapKit Framework folders: ModelCpp, NodesCocos2dx, pugixml and – unlike for other platforms – also add the zlib files.
  • Edit “Include Directories” to include the above folders.
  • #include "TKMapNode.hpp"

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