Not that bad for a day of work.
So this is TilemapKit++ running on Windows 7 with Visual Studio 2015 (Community) and Cocos2d-x v3.8. The semi-transparancy is intentional (and correct).
An update for the current TilemapKit++ early access build is now imminent. Probably tomorrow if everything goes according to plan, otherwise tuesday. I’ll push an update for the ObjC version as well which will include a couple minor fixes.
PS: Here’s how to get this working with the (v0.75 or newer) early access version:
- Add all source files located in the TilemapKit Framework folders: ModelCpp, NodesCocos2dx, pugixml and – unlike for other platforms – also add the zlib files.
- Edit “Include Directories” to include the above folders.