TilemapKit v0.94.1 Reference

Welcome to the TilemapKit Documentation

TilemapKit is compatible with SpriteKit and Cocos2D v3. It can also be used with custom engines (eg OpenGL, Quartz).

TilemapKit apps can be written in Swift 1.2, Swift 2.0, Objective-C and with the usual “interfacing Objective-C classes” caveats: C and C++. You can target iOS 8 / OS X 10.9 and later. GameplayKit functionality is available if Minimum Deployment Target is iOS 9 / OS X 10.11.

Note: The reference currently excludes Swift code examples. If you need assistance with Swift code, please leave a message on the forum.

Source Files

Several source files are included in their entirety for reference: