TilemapKit++  v0.81
Tilemap Game Development Framework
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NTKContains TilemapKit classes and enums
 NStructContains structs needed by TilemapKit
 CPointPoint type that stores x, y values as Integer
 CPointfPoint type that stores x, y values as Float
 CRectRectangle type that uses Point and Size for origin and size
 CRectfRectangle type that uses Pointf and Sizef for origin and size
 CSizeSize type that stores width, height values as Integer
 CSizefSize type that stores width, height values as Float
 CImageLayerRepresents an image layer (aka sprite) in a tilemap
 CImageLayerNodeRenders an image layer
 CLayerAbstract base class that represents a layer in a Map
 CLayerNodeAbstract base class for layer nodes. Layers perform the actual rendering of tilemap layers
 CMapRepresents a tilemap. A Map is typically created by loading a TMX file
 CMapDebugNodeRenders debug information for a MapNode
 CMapNodeRenders a tilemap and provides access to tilemap data
 CObjectRepresents an object on a TKObjectLayer
 CObjectLayerRepresents an object layer (aka "object group") in a tilemap
 CObjectLayerNodeRenders an object layer
 CPhysicsBodyCreates physics bodies from Tilemap objects. Subclass of cocos2d::PhysicsBody
 CPhysicsShapePolygonCreates physics bodies from Tilemap objects. Subclass of cocos2d::PhysicsBody
 CPropertiesRepresents a key-value dictionary, with String keys and values either numbers or strings
 CTerrainRepresents an entry in the tileset's terrain list
 CTerrainCornersRepresents a tile's terrain info (corners)
 CTileAnimationRepresents a tile animation for a specific tile GID or coord
 CTileAnimationFrameRepresents an animation frame in a Tile animation
 CTileLayerRepresents a tile layer in a tilemap
 CTileLayerNodeRenders a tile layer
 CTilesetRepresents an image from which tiles are drawn. Also holds terrain, tile collisions, and tile properties