TilemapKit: what’s next?

The TilemapKit port to C++/Cocos2d-x is mostly complete, with only some fringe features missing. I’m confident that by early November TilemapKit v1.0 will be released. Then what? First things first I’m currently porting the Objective-C (SpriteKit,…

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Features

Quickly: How is TilemapKit better than existing solutions? Supports all map orientations and stagger variations. Including all variations of hex and iso maps. Creates pathfinding graphs. (currently requires GameplayKit) Supports normal-mapped tileset textures for realistic lighting. Plays tile animations, globally…

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